opengl gluPerspective函数怎么用?gluPerspective(45.0,fAspect,1.0,500.0);glPushMatrix();\x05glTranslatef(0.0f,0.0f,-250.0f);\x05glColor3f(1.0f,0.0f,0.0f);\x05glutSolidSphere(12.0f,15,15); \x05glPopMatrix();gluPerspective可以看到的范围是z
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