maya场对多边形(刚体也是)没作用多边形转换成刚体后,添加重力场提示:// Warning: Cycle on 'pPipe1.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)
来源:学生作业帮助网 编辑:作业帮 时间:2024/11/25 01:31:10
maya场对多边形(刚体也是)没作用多边形转换成刚体后,添加重力场提示:// Warning: Cycle on 'pPipe1.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)
maya场对多边形(刚体也是)没作用
多边形转换成刚体后,添加重力场提示:// Warning: Cycle on 'pPipe1.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)
maya场对多边形(刚体也是)没作用多边形转换成刚体后,添加重力场提示:// Warning: Cycle on 'pPipe1.worldMatrix[0]' may not evaluate as expected. (Use 'cycleCheck -e off' to disable this warning.)
恭喜,我也测试出了这样的问题.
Warning:Cycle on 'pSphere1.worldMatrix[0]' may not evaluate as expected.(Use 'cycleCheck -e off' to disable this warning.)
其实出现这样的问题主要是因为逻辑上的错误.就拿我来说,我创建了一个球体和一个正方形,然后把球p为正方形的子物体,再然后就给球添加重力场.
当播放一定针以后,返回第零帧.再播放时就出现这样的“错误”了.
因为它只是 may not evaluate as expected.
你看看有没这样的逻辑错误或说是冲突.