unity3d关于随机点产生物体的问题.public List_yu;public List_point;void Start () {p1 = new Vector3 (-2.5f,0.8f,-0.01f);p2 = new Vector3 (-2.5f,0.4f,-0.01f);p3 = new Vector3 (-2.5f,-0f,-0.01f);p4 = new Vector3 (-2.5f,-0.4f,-0.01f);p5 = new V

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unity3d关于随机点产生物体的问题.public List_yu;public List_point;void Start () {p1 = new Vector3 (-2.5f,0.8f,-0.01f);p2 = new Vector3 (-2.5f,0.4f,-0.01f);p3 = new Vector3 (-2.5f,-0f,-0.01f);p4 = new Vector3 (-2.5f,-0.4f,-0.01f);p5 = new V
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unity3d关于随机点产生物体的问题.public List_yu;public List_point;void Start () {p1 = new Vector3 (-2.5f,0.8f,-0.01f);p2 = new Vector3 (-2.5f,0.4f,-0.01f);p3 = new Vector3 (-2.5f,-0f,-0.01f);p4 = new Vector3 (-2.5f,-0.4f,-0.01f);p5 = new V
unity3d关于随机点产生物体的问题.
public List_yu;
public List_point;
void Start () {
p1 = new Vector3 (-2.5f,0.8f,-0.01f);
p2 = new Vector3 (-2.5f,0.4f,-0.01f);
p3 = new Vector3 (-2.5f,-0f,-0.01f);
p4 = new Vector3 (-2.5f,-0.4f,-0.01f);
p5 = new Vector3 (-2.5f,-0.8f,-0.01f);
p6 = new Vector3 (2.5f,0.8f,-0.01f);
p7 = new Vector3 (2.5f,0.4f,-0.01f);
p8 = new Vector3 (2.5f,0f,-0.01f);
p9 = new Vector3 (2.5f,-0.4f,-0.01f);
p10 = new Vector3 (2.5f,-0.8f,-0.01f);
void Update () {
AddDians();
CreateFish();
}
void AddDian(Vector3 dian){
_point.Add(dian);
}
void AddDians(){
AddDian(p1);
AddDian(p2);
AddDian(p3);
AddDian(p4);
AddDian(p5);
AddDian(p6);
AddDian(p7);
AddDian(p8);
AddDian(p9);
AddDian(p10);
}
void CreateFish(){
GameObject yu = (GameObject) Instantiate(_yu[Random.Range(0,5)],_point[Random.Range(0,5)],Quaternion.identity);
GameObject yu2 = (GameObject)Instantiate(_yu[Random.Range(6,_yu.Count)],_point[Random.Range(6,_point.Count)],Quaternion.identity);
iTween.MoveTo(yu,iTween.Hash("x",2.5,"time",4,"EaseType","Linear"));
iTween.MoveTo(yu2,iTween.Hash("x",-2.5,"time",4,"EaseType","Linear"));
}
会出现物体从(0,0,0)产生的问题,而且物体会翻转.

unity3d关于随机点产生物体的问题.public List_yu;public List_point;void Start () {p1 = new Vector3 (-2.5f,0.8f,-0.01f);p2 = new Vector3 (-2.5f,0.4f,-0.01f);p3 = new Vector3 (-2.5f,-0f,-0.01f);p4 = new Vector3 (-2.5f,-0.4f,-0.01f);p5 = new V
翻转是因为你都用了一个旋转度Quaternion.identity,这个地方要改为你需要的角度
至于位置_point[Random.Range(0,5)],你在初始化之前输出一下,看为什么是000

unity3d关于随机点产生物体的问题.public List_yu;public List_point;void Start () {p1 = new Vector3 (-2.5f,0.8f,-0.01f);p2 = new Vector3 (-2.5f,0.4f,-0.01f);p3 = new Vector3 (-2.5f,-0f,-0.01f);p4 = new Vector3 (-2.5f,-0.4f,-0.01f);p5 = new V unity3d C# 关于随机点产生随机物体问题.void Start () {p1 = new Vector3 (-2.5f,0.8f,-0.01f);p2 = new Vector3 (-2.5f,0.4f,-0.01f);p3 = new Vector3 (-2.5f,-0f,-0.01f);p4 = new Vector3 (-2.5f,-0.4f,-0.01f);p5 = new Vector3 (-2.5f,-0.8f,-0.01f unity3d中随机出现移动的物体类似于打飞机的敌机 Unity3D 在地形上的物体怎么才能做到随机移动. unity3d的空物体叫什么 Unity3D按钮问题.我想做按钮控制物体的移动例如右移,按钮点下物体右移,按钮松开物体停止移动.我用的GUI.Button Unity3D的Quaternion怎么用通俗点~ unity3d如何设置树木的物体碰撞尽量简单 unity3d中如何对实例化的物体进行排序? unity3d 控制物体下落我想用Unity3d 做了一个场景,有天空盒子,有地面.我现在有一个想法:做一个计时器,比如:20s倒计时,当时间一到,天空开始随机不停的降落物体(这个物体可以是一个Cube), unity3d 在一定范围内随机生成实例的demo最好是js demo unity3d中如何让物体从一个点自动移动到另一个点呢, 关于unity3d的脚本,怎样让一个物体升高然后有重力的落下呢?如果能的话,能在升高的时候添加动画吗? 关于VB的Rnd函数的问题随机产生两位正整数为什么是Rnd()*90 + 10随机产生0-100的整数为什么是Int(Rnd()*100+ 0.5)能帮我分析一下具体是怎么算的吗? unity3d 求射线碰撞物体的例子,要求只可以与某层物体发生碰撞. unity3D其他物体咋表示就是其他物体的名字在哪.脚本代码 unity3D unity3d